bs.health:: Management by scoreboard of the life of an entity.
safe_kill: Allows to cleanly delete an entity. This function erases the scores of the entity and teleports it to layer 0 before killing it.
Players cannot be killed
Entities with the tag
bs.permanentcannot be killed
It is recommended to put the
bs.permanenttag to all decorative entities (arrays, item frames etc …)
Kill all zombies:
# Once execute as @e[type=zombie] run function bs.health:safe_kill
Time to live#
time_to_live: Allows to define the time of life of the entities.
By default, this time is 10 seconds (= 200 ticks)
The entity will live before being applied the end of life action (default: function bs.health:safe_kill).
Before being applied the end of life action, the entity will receive the tag
bs.ttl.timeOutduring 1 tick
You can change each of the default values by opening the file and going to the “CONFIG” section.
Give the Creepers a 10 second life time:
# At each tick execute as @e[type=creeper] run function bs.health:time_to_live
Give a time to live of 20 seconds to the Cow:
# At least once scoreboard players set @e[type=cow,tag=bs.ttl.default] bs.ttl 400 # At each tick execute as @e[type=cow] run function bs:time_to_live
Give an explosion effect to Creepers at the end of their life
# At each tick execute as @e[type=creeper] run function bs.health:time_to_live execute as @e[tag=bs.ttl.timeOut] at @s run playsound minecraft:entity.generic.explode master @a execute as @e[tag=bs.ttl.timeOut] at @s run article minecraft:explosion_emitter ~ ~ ~
If the TTL function is called twice on the same entity, its lifetime will decrease twice as fast.
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