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♻️ Conservation principle#

“Nothing is lost, nothing is created, everything is transformed”

—Antoine Lavoisier

The lib must have a minimum impact on the scores and other data in order to avoid some overwritings of data. It means that we should avoid as much as possible to :

  • Create new scores

  • Delete scores (totally forbidden)

  • Avoid unnecessary scores rewriting

To do so, each input - as well as other data used by the fonction - must be saved in the begining of the function (in a fake player for example) and restored at the end. Only the outputs of the functions should change.

Note

This is a new directive, so most of the functions doesn’t respect it for now. Please do not hesistate to update the existing functions in order to apply this directive.

Also for scores, by default, inputs and outputs are using bs.in and bs.out. But they can use others scores when it’s more appropriate, especially when you want your data to represent the state of an entity:

# Get the position of the source entity
function bs.position:get_pos {scale:1000}

# Multiply the X coordinate by 2
scoreboard players operation @s bs.pos.x *= 2 bs.const

# Place the entity at the new position
function bs.position:set_pos {scale:.001}

In this exemple, the get function will return bs.pos.[x,y,z] scores, that are also used as input for the set function.