🏅 XP#
#bs.xp:help
All functions allowing to manage experience points and levels.

🔧 Functions#
You can find below all the function available in this module.
Input flexibility
This module can either use score, storage, or macro as inputs. All versions use the same function tag.
Be careful, if serveral inputs are given, higher priority inputs will be used. Macro variable have the highest priority, then storage and finally score.
Get#
#bs.xp:get_max_points
Get the total amount of points required to pass to the next level.
- Inputs
- (execution)
as <players>
The players from which you want to get the points required to pass to the next level.
- (execution)
- Outputs
- (score)
$xp.get_max_points bs.out
The total amount of points required to pass to the next level.
- (score)
- Example
Get the number of points required to pass to the next level.
# Once (execute on you) function #bs.xp:get_max_points # See the result (execute on you) tellraw @a [{"text":"I need a total of "},{"score":{"name":"$xp.get_max_points","objective":"bs.out"}},{"text":" points to pass to the next level"}]
#bs.xp:get_remaining_points
Get the remaining amount of points needed to pass to the next level.
- Inputs
- (execution)
as <players>
The players from which you want to get the points needed to pass to the next level.
- (execution)
- Outputs
- (score)
$xp.get_remaining_points bs.out
The amount of points needed to pass to the next level.
- (score)
- Example
Get the number of points needed to pass to the next level.
# Once (execute on you) function #bs.xp:get_remaining_points # See the result (execute on you) tellraw @a [{"text":"I need "},{"score":{"name":"$xp.get_remaining_points","objective":"bs.out"}},{"text":" points to pass to the next level"}]
#bs.xp:get_total_points
Get the total amount of points of the player.
- Inputs
- (execution)
as <players>
The players from which you want to get the total amount of points.
- (execution)
- Outputs
- (score)
$xp.get_total_points bs.out
The total amount of points.
- (score)
- Example
Get your total amount of points.
# Once (execute on you) function #bs.xp:get_total_points # See the result (execute on you) tellraw @a [{"text":"I have "},{"score":{"name":"$xp.get_total_points","objective":"bs.out"}},{"text":" total points"}]
#bs.xp:get_progress
Get the fill progress of the xp bar (per cent mille).
- Inputs
- (execution)
as <players>
The players from which you want to get the bar progress.
- (execution)
- Outputs
- (score)
$xp.get_progress bs.out
The pcm of the bar filled (rounded to the lowest integer)
- (score)
- Example
Get the portion filled in your XP bar
# Once (execute on you) function #bs.xp:get_progress # See the result tellraw @a [{"text":"My experience bar is filled at "},{"score":{"name":"$xp.get_progress","objective":"bs.out"}},{"text":"/100000"}]
Credits: Leirof, Aksiome
Set#
#bs.xp:set_levels
Set the player levels.
- Inputs
- (execution)
as <players>
The players to set levels from.
- (macro variable)
levels
: int The amount of levels to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your level to 42 using a macro.
# Once (execute on you) function #bs.xp:set_levels {levels:42} # See the result # look at your XP bar in survival mode
#bs.xp:set_levels
Set the player levels.
- Inputs
- (execution)
as <players>
The players to set levels from.
- (storage)
bs:in xp.set_levels.levels
: int The amount of levels to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your level to 61 using the storage.
# Once (execute on you) data modify storage bs:in xp.set_levels.levels set value 61 function #bs.xp:set_levels # See the result # look at your XP bar in survival mode
#bs.xp:set_levels
Set the player levels.
- Inputs
- (execution)
as <players>
The players to set levels from.
- (score)
$xp.set_levels.levels bs.in
: int The amount of levels to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your level to 1 using a score.
# Once (execute on you) scoreboard players set $xp.set_levels.levels bs.in 1 function #bs.xp:set_levels # See the result # look at your XP bar in survival mode
#bs.xp:set_points
Set the player points.
- Inputs
- (execution)
as <players>
The players to set points from.
- (macro variable)
points
: int The amount of points to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your points to 42 using a macro.
# Once (execute on you) function #bs.xp:set_points {points:42} # See the result # look at your XP bar in survival mode
#bs.xp:set_points
Set the player points.
- Inputs
- (execution)
as <players>
The players to set points from.
- (storage)
bs:in xp.set_points.points
: int The amount of points to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your points to 61 using the storage.
# Once (execute on you) data modify storage bs:in xp.set_points.points set value 61 function #bs.xp:set_points # See the result # look at your XP bar in survival mode
#bs.xp:set_points
Set the player points.
- Inputs
- (execution)
as <players>
The players to set points from.
- (score)
$xp.set_points.points bs.in
: int The amount of points to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your points to 1 using a score.
# Once (execute on you) scoreboard players set $xp.set_points.points bs.in 1 function #bs.xp:set_points # See the result # look at your XP bar in survival mode
#bs.xp:set_total_points
Set the total player points.
- Inputs
- (execution)
as <players>
The players you want to set the total XP.
- (macro variable)
points
: int The amount of XP to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your total XP amount to 42.
# Once (execute on you) function #bs.xp:set_total_points {points:42} # See the result # look at your XP bar in survival mode
#bs.xp:set_total_points
Set the total player points.
- Inputs
- (execution)
as <players>
The players you want to set the total XP.
- (storage)
bs:in xp.set_total_points.points
: int The amount of XP to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your total XP amount to 61.
# Once (execute on you) data modify storage bs:in xp.set_total_points.points set value 61 function #bs.xp:set_total_points # See the result # look at your XP bar in survival mode
#bs.xp:set_total_points
Set the total player points.
- Inputs
- (execution)
as <players>
The players you want to set the total XP.
- (score)
$xp.set_total_points.points bs.in
: int The amount of XP to set.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Set your total XP amount to 1.
# Once (execute on you) scoreboard players set $xp.set_total_points.points bs.in 1 function #bs.xp:set_total_points # See the result # look at your XP bar in survival mode
#bs.xp:set_progress
Fill partially the XP bar.
- Inputs
- (execution)
as <players>
The players to fill the XP bar.
- (macro variable)
progress
: int The per cent mille of the bar to fill.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Fill your bar at 50%.
# Once function #bs.xp:set_progress {progress:50000} # See the result # look at your XP bar in survival mode
#bs.xp:set_progress
Fill partially the XP bar.
- Inputs
- (execution)
as <players>
The players to fill the XP bar.
- (storage)
bs:in xp.set_progress.progress
: int The per cent mille of the bar to fill.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Fill your bar at 50%.
# Once data modify storage bs:in xp.set_progress.progress set value 50000 function #bs.xp:set_progress # See the result # look at your XP bar in survival mode
#bs.xp:set_progress
Fill partially the XP bar.
- Inputs
- (execution)
as <players>
The players to fill the XP bar.
- (score)
$xp.set_progress.progress bs.in
: int The per cent mille of the bar to fill.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Fill your bar at 50%.
# Once scoreboard players set $xp.set_progress.progress bs.in 50000 function #bs.xp:set_progress # See the result # look at your XP bar in survival mode
Credits: Leirof, Aksiome
Add / Remove#
#bs.xp:add_levels
Add levels to the player.
- Inputs
- (execution)
as <players>
The players to add levels to.
- (macro variable)
levels
: int The amount of levels to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 42 levels using a macro.
# Once (execute on you) function #bs.xp:add_levels {levels:42} # See the result # look at your XP bar in survival mode
#bs.xp:add_levels
Add levels to the player.
- Inputs
- (execution)
as <players>
The players to add levels to.
- (storage)
bs:in xp.add_levels.levels
: int The amount of levels to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 61 levels using the storage.
# Once (execute on you) data modify storage bs:in xp.add_levels.levels set value 61 function #bs.xp:add_levels # See the result # look at your XP bar in survival mode
#bs.xp:add_levels
Add levels to the player.
- Inputs
- (execution)
as <players>
The players to add levels to.
- (score)
$xp.add_levels.levels bs.in
: int The amount of levels to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 1 level using a score.
# Once (execute on you) scoreboard players set $xp.add_levels.levels bs.in 1 function #bs.xp:add_levels # See the result # look at your XP bar in survival mode
#bs.xp:add_points
Add points to the player.
- Inputs
- (execution)
as <players>
The players to add points to.
- (macro variable)
points
: int The amount of points to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 42 points using a macro.
# Once (execute on you) function #bs.xp:add_points {points:42} # See the result # look at your XP bar in survival mode
#bs.xp:add_points
Add points to the player.
- Inputs
- (execution)
as <players>
The players to add points to.
- (storage)
bs:in xp.add_points.points
: int The amount of points to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 61 points using the storage.
# Once (execute on you) data modify storage bs:in xp.add_points.points set value 61 function #bs.xp:add_points # See the result # look at your XP bar in survival mode
#bs.xp:add_points
Add points to the player.
- Inputs
- (execution)
as <players>
The players to add points to.
- (score)
$xp.add_points.points bs.in
: int The amount of points to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 1 point using a score.
# Once (execute on you) scoreboard players set $xp.add_points.points bs.in 1 function #bs.xp:add_points # See the result # look at your XP bar in survival mode
#bs.xp:add_progress
Fill partially the XP bar.
- Inputs
- (execution)
as <players>
The players to fill the XP bar.
- (macro variable)
progress
: int The per cent mille of the bar to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 25% to the fill level of your bar.
# Once function #bs.xp:add_progress {progress:25000} # See the result # look at your XP bar in survival mode
#bs.xp:add_progress
Fill partially the XP bar.
- Inputs
- (execution)
as <players>
The players to fill the XP bar.
- (storage)
bs:in xp.add_progress.progress
: int The per cent mille of the bar to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 25% to the fill level of your bar.
# Once data modify storage bs:in xp.add_progress.progress set value 25000 function #bs.xp:add_progress # See the result # look at your XP bar in survival mode
#bs.xp:add_progress
Fill partially the XP bar.
- Inputs
- (execution)
as <players>
The players to fill the XP bar.
- (score)
$xp.add_progress.progress bs.in
: int The per cent mille of the bar to add.
- (execution)
- Outputs
- (state) players xp
The players XP is updated.
- Example
Add 25% to the fill level of your bar.
# Once scoreboard players set $xp.add_progress.progress bs.in 25000 function #bs.xp:add_progress # See the result # look at your XP bar in survival mode
How to remove
You can use negative numbers to remove experience from the player.
Credits: Leirof, Aksiome
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